As per MSDN documentation,
Represents the texture addressing capabilities for Texture structures
There are 6 capabilities for this structure, as follows
| Property | OpenGL Extension or Minimum Version | Notes |
|---|---|---|
SupportsBorder |
GL_ARB_texture_border_clamp |
Gets a value indicating whether the device supports the setting of coordinates outside the range [0.0, 1.0] to the border color. |
SupportsClamp |
GL_EXT_texture_edge_clamp |
Gets a value indicating whether the device supports the clamping of textures to addresses. |
SupportsIndependentUV |
Unknown | Gets a value indicating whether the device can separate the texture-addressing modes of the texture's u and v coordinates. |
SupportsMirror |
GL_EXT_texture_mirror_clamp |
Gets a value indicating whether a device can mirror textures to addresses. |
SupportsMirrorOnce |
GL_EXT_texture_mirror_clamp |
Gets a value indicating whether a device can take the absolute value of the texture coordinate (thus, mirroring around 0) and then clamp to the maximum value. |
SupportsWrap |
Unknown | Gets a value indicating whether a device can wrap textures to addresses. |
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